Baram Ghash

Description:

Baram Ghash
Male Half-Orc Rogue 8
N Medium Humanoid (orc)
Init +3; Senses darkvision; Perception +11


Defense

AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge)
hp 59 (8d8
16)
Fort
5, Ref 10 (2 bonus vs. traps.), Will 3
Defensive Abilities evasion, improved uncanny dodge (lv >=12), trap sense

Offense

Speed 30 ft.
Melee
1 Bane (Human) Dagger +10/+5 (1d4+2++2d6 vs. Human/19-20/x2) and
   +1 Bane (Orc) Dagger +10/+5 (1d4+2++2d6 vs. Orc/19-20/x2) and
   Dagger +9/4 (1d41/19-20/x2) and
   Morningstar +
7/+2 (1d81/x2) and
   Sap +
9/+4 (1d61/x2)
Ranged Shortbow +
9/+4 (1d6/x3)
Special Attacks sneak attack +
4d6
Spell-Like Abilities Major MagicTrue Strike (2/day), Minor MagicPrestidigitation (3/day)

Statistics

Str 12, Dex 16, Con 14, Int 15, Wis 10, Cha 10
Base Atk +6; CMB 7; CMD 21
Feats Dodge, Mobility, Vital Strike, Weapon Finesse
Traits Magical Talent (Mage Hand) (1/day) (Sp), Poverty-Stricken
Skills Acrobatics +
14, Appraise +6, Bluff +4, Climb +5, Craft (traps) +13, Diplomacy +4, Disable Device +20, Disguise +6, Escape Artist +14, Knowledge (dungeoneering) +6, Knowledge (local) +13, Perception +11 (15 to locate traps., +13 to find hidden objects (inc. secret doors and traps), determine whether food is spoiled, or identify a potion by taste), Sense Motive +11, Sleight of Hand +8, Stealth +19, Survival +12, Use Magic Device +11 Modifiers scavenger
Languages Common, Draconic, Giant, Orc
SQ bane (human), rogue talents (bleeding attack +
4, major magictrue strike [2/day], minor magicprestidigitation [3/day], trap spotter), trapfinding +4
Combat Gear Potion of invisibility, Wand of cure light wounds, Acid (3), Alchemist’s fire (3), Caltrops; Other Gear
3 Shadow Leather armor, +1 Bane (Human) Dagger, +1 Bane (Orc) Dagger, Arrows (20), Dagger (2), Morningstar, Sap, Shortbow, Handy haversack (44 @ 114.5 lbs), Bedroll, Belt pouch (6 @ 6 lbs), Blanket, Blanket, winter, Cooking kit, Crowbar, Disguise kit (10 uses), Flint and steel, Grappling hook, Hammer, Frouton, Iron spike (10), Oil (5), Pole, Silk rope, Spell component pouch, Tent, medium, Thieves’ tools, masterwork, Trail rations (10), Waterskin, 9 PP, 16 GP

Special Abilities

Bane (Human) +
2 & +2d6 damage vs chosen type
Bleeding Attack +
4 (Ex) Sneak attacks also deal 4 bleed damage/round.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Improved Uncanny Dodge (Lv >=12) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 12++.
Magical Talent (Mage Hand) (1/day) (Sp) Choose one 0-level spell – it becomes a 1/day spell-like ability for you.
Major Magic (True Strike) (2/day) (Sp) Gain the chosen 1st-level spell as a spell-like ability.
Minor Magic (Prestidigitation) (3/day) (Sp) Gain the chosen cantrip as a spell-like ability.
Mobility +4 to AC against some attacks of opportunity.
Scavenger +
2 Perception to find hidden objects (inc. secret doors and traps), determine if food is spoiled or identify a potion by taste.
Sneak Attack +4d6 +4d6 damage if you flank your target or your target is flat-footed.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10’ of a trap, the GM secretly rolls for you to find it.
Trapfinding ++4 Gain a bonus to find or disable traps, including magical ones.
Vital Strike Standard action: x2 weapon damage dice.

Bio:

Baram is smaller and lighter than most half-orcs, and thus not as intimidating.

He is much smarter than the average half-orc. He should have been a wizard, but life never provided that opportunity.

Baram enjoys the intellectual challenge of creating traps and puzzling over disabling a trap. He has never forgotten the deprivations of his youth.

Baram fights with two daggers in each hand, striking with one or the other as he desires. He prefers the finesse of a dagger to the crudeness of larger weapons.

Baram Ghash

Black Towers: Covert Mage Suppression doomcrier KiwiGlen